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I Finally Figured Out Pgi's Workflow

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#1 Toothless

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Posted 09 August 2016 - 02:24 AM

So I've been kind of critical of PGI for a little over four years now, accusing them of being disingenuous, isolated from the community, and generally unambitious regarding their absolutely glacial progress and at times stupefying decision making regarding MWO. The IGP separation bought them some time, but then they returned to stoke the flames of their garbage fire, keeping warm with the sweet Mad Dog 20/20 they earn with mech packs.

Today I came to wit, however, that absolutely everything makes sense when you realize the relatively small staff of PGI work 2 day work weeks. And these days arent back to back, either. Sometimes, they are holidays or half days when the staff needs to take a breather. They show up around 8AM, there is that initial dickaround time before the daily staff meeting at 9, they sit at their desks for a solid hour and a half and then its lunchtime. Sometimes that lunch time gets extended because there are errands to run for some of the crew, and the people who came back to the office cant really get much work done without the people who are still at lunch, so that afternoon is looking like kind of a wash. Some of them have to take off early for the day anyway to pick their kids up from Canada school. Most of this stuff can wait until the next work day in a few days anyway, so there's no reason to really be bothered with it. And some point an unlucky designer had to come in early anyway to upscale the Marauder a bit.

Oh but thankfully one of them cleaned his desks finally and found the sticky note from three years ago regarding the god awful skill tree system that makes zero sense, so they are working on that now, maybe.

#2 Mechwarrior Buddah

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Posted 09 August 2016 - 02:27 AM

90 days

#3 Random Carnage

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Posted 09 August 2016 - 02:29 AM

I actually read this expecting to eventually arrive at the point of the post.

I think I missed it.

I will resist the temptation to read it again, and just give you the benefit of the doubt.

I doubt you a lot. +1

Look forward to BT, and don't sweat it. This game becomes a lot more enjoyable once you stop giving a f*ck about it.

#4 Toothless

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Posted 09 August 2016 - 02:31 AM

View PostRandom Carnage, on 09 August 2016 - 02:29 AM, said:

I actually read this expecting to eventually arrive at the point of the post.


There's no good excuse for the timeline to content ratio of MWO, and PGI has only
ever been honest with that with the psalm "Minimally viable product"

#5 kesmai

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Posted 09 August 2016 - 04:14 AM

Bbbbut the big thing. We are waiting for.
You know that spark of genius type thing, they are all working their asss of.
It will come, wouldn't it?

I have an idea for them:
They could bundle mechs for release into packages, like one light, one medium, one heavy, one assault.
Isn't that a groundbreaking idea?
I'm a genius...
Yeah.

#6 Toothless

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Posted 09 August 2016 - 04:41 AM

Hey maybe soon clan autocannon palceholders can be removed (remember those?) and they will find the sticky note with the long lost, ultra impossible to decipher code for LBX autocannons and they can implement a proper slug/pellet alternation system.

You may say I'm a dreamer.

#7 martian

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Posted 09 August 2016 - 04:44 AM

View PostZacharyJ, on 09 August 2016 - 04:41 AM, said:

Hey maybe soon clan autocannon palceholders can be removed (remember those?) and they will find the sticky note with the long lost, ultra impossible to decipher code for LBX autocannons and they can implement a proper slug/pellet alternation system.

You may say I'm a dreamer.

More like dreamer on LSD. Posted Image

#8 Toothless

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Posted 09 August 2016 - 04:51 AM

Oh dude you know what would be insane? If they pulled a 3 day week and made water slow down your mech. You know, because its ******* water, and you dont just sprint a machine through water. If hot planets make you hot, cold planets make you cold, then the environment matters, and so should water.

#9 ThermidorFallen

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Posted 09 August 2016 - 04:57 AM

View PostZacharyJ, on 09 August 2016 - 04:51 AM, said:

Oh dude you know what would be insane? If they pulled a 3 day week and made water slow down your mech. You know, because its ******* water, and you dont just sprint a machine through water. If hot planets make you hot, cold planets make you cold, then the environment matters, and so should water.


There is no water in the MWO universe, it's just reflective, slightly heavier than air gas.

#10 Jetfire

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Posted 09 August 2016 - 05:02 AM

View PostZacharyJ, on 09 August 2016 - 02:31 AM, said:

There's no good excuse for the timeline to content ratio of MWO, and PGI has only
ever been honest with that with the psalm "Minimally viable product"


"Minimally viable product" is a catchphrase of the startup business model. You don't waste time building stuff your customers may not even want. Instead you build a basic product and upgrade it with things your customers demand. MWO is nowhere near the seed MVP. It may not be a AAA game yet, but honestly these days many AAA games launch with less meat than MWO has today.

PGI is no google, I think we can all admit that, but I would rather have MWO than nothing and I would much rather have MWO today than MWO in closed beta.

#11 MechWarrior319348

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Posted 09 August 2016 - 05:07 AM

There is a mod about to remove your post, but I kind of agree with you.

I kinda like the Idea of a manditory military service like the Roman Empire had. A brief part of life that can teach "some" people discipline.

#12 Toothless

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Posted 09 August 2016 - 05:11 AM

Nah, as someone wrapping up 6 years in the military, I can tell you there are already WAY too many unqualified people in the armed forces.

#13 RePlayBoy101

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Posted 09 August 2016 - 05:12 AM

this game doesnt have any chance of hitting it big... but anyway here is a new mech pack

#14 MechWarrior319348

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Posted 09 August 2016 - 05:17 AM

View PostZacharyJ, on 09 August 2016 - 05:11 AM, said:

Nah, as someone wrapping up 6 years in the military, I can tell you there are already WAY too many unqualified people in the armed forces.

People looking for a paycheck instead of experience, or service.

Be glad they are there, they are the ones who are expended so that real warriors can do their job. (they can draw fire for you).

Unfortunately that is not the case with any maintenance worker... or support staff.

Edited by Dillion Harper, 09 August 2016 - 05:18 AM.


#15 Lily from animove

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Posted 09 August 2016 - 05:17 AM

I should apply for a job in Canada.

#16 fastspec2

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Posted 09 August 2016 - 06:10 AM

[color=#333333]Well, I generally come in at least fifteen minutes late, ah, I use the side door - that way Lumbergh can't see me, heh heh - and, uh, after that I just sorta space out for about an hour.[/color]

[color=#000000]I get in around 9:30 and usually zone out for an hour in front of my computer, but it looks like I'm working. I then zone out for another hour after lunch too. In fact, in a given day, I'd say I do fifteen minutes, of real, actual work.[/color]

#17 Toothless

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Posted 09 August 2016 - 06:20 AM

View Postfastspec2, on 09 August 2016 - 06:10 AM, said:

[color=#333333]Well, I generally come in at least fifteen minutes late, ah, I use the side door - that way Lumbergh can't see me, heh heh - and, uh, after that I just sorta space out for about an hour.[/color]

[color=#000000]I get in around 9:30 and usually zone out for an hour in front of my computer, but it looks like I'm working. I then zone out for another hour after lunch too. In fact, in a given day, I'd say I do fifteen minutes, of real, actual work.[/color]


Maybe they are all just looking angry all the time, and thus getting all sorts of work benefits.

#18 Mudhutwarrior

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Posted 09 August 2016 - 06:25 AM

PGI is dealing with the issues like a hospice care worker takes care of patients.

Patient is already dead so just the bare minimum of care is required.

Just look at the forums in comparison to two years ago. Just the walking dead are left here along with some children and the ever hopeful that some unicorn with give them the horn.

#19 Toothless

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Posted 09 August 2016 - 07:49 AM

View PostMudhutwarrior, on 09 August 2016 - 06:25 AM, said:

Just look at the forums in comparison to two years ago. Just the walking dead are left here along with some children and the ever hopeful that some unicorn with give them the horn.



Nope nope nope. The level of vitriol has not changed that much over the years. There has always been some new affront or outrage, whether it was uneasy/way to early transition out of beta, 3rd person, awful splatcat, the beyond half assed introduction of clans, the Gold Clan mechs, the absolutely impossibly slow implementation of easy fixes, IGP, the embarrassing UI 2...

#20 dervishx5

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Posted 09 August 2016 - 11:45 AM

You forgot to put your cover page on the DPS report.





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